I have started publishing during my master's studies in 2009. Most of my publications are on GPU algorithms, GPU work scheduling and related topics with a focus on rendering. However, I am also publishing in the fields of visualization, information visualization, human computer interaction, and augmented reality. For a current list of citations see my Google Scholar page. In the following you will find my self-maintained list of publications with some additional information and material about them. If you have any questions about the individual publications do not hesitate to contact me.